The beginning is a little hairy, just a bit, but you get the SSG pretty quick and can get to some earnest demon slaughtering. Though the southern portion of the map is in some ways mirrored, the content of each half is quite different. You'll be doing a bit of trudging through the waste, typically with a rad suit to back you up. Nice and tight Plutonia-esque nukage plant. The actual Terminal is brutal, outstripping its origins through features like the crenelated chaingunner walls (shades of "Everything Dies") and a park area rife with crossfire, not to mention an opening storm of imps and demons you'll have to contain. The initial approach is much nicer, a crawl down a green canyon spotted with imps and Hell knights. This is a tribute to one of Hell Revealed's rougher, early levels. The northern outcrop is my favorite part of the map, packing the most action and allowing for some great imp / SSG time. The eastern room could be pretty dangerous if you're reckless it's loaded with commandos and sergeants. It's mainly an issue of watching your back for projectiles while you take out more threatening monsters, like hitscanners, or the ever-present imps. Action's a bit lighter once you take out the welcoming party, with the nastiest bits being outside the base. Nice techbase map divided by a rocky outcrop. Roaring good fun (and I like that exit hallway). The southern room's also pretty nasty, with plenty of hitscanners and lost souls to worry about on top of the two revenants in the center. I was feeling pretty snarky before I grabbed the blue key boy was I surprised! And that's not to mention a brutal pistol start which has you ducking every which way to find a safe zone where you can finally take a breath. It's got a Plutonia / "Inmost Dens" vibe with all the tan bricks and water and some of that carries over through the fights. My favorite fight is actually a secret encounter, awarding the rocket launcher, but you'll have to take out two revenants with limited arms. Imps crowded on ledges seems to be the order of the day. As it's a treatment plant, the amount of toxins you have to wade through is actually pretty small, with the most dangerous section involving, of course, spectres.
There's a main compound and an outer yard area that's sectioned off to initially restrict player exploration, designating the map flow. If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.Nice little nukage facility. Contact your IT department and let them know that they've gotten banned, and to have them let us know when they've addressed the issue.Īre you browsing GameFAQs from an area that filters all traffic through a single proxy server (like Singapore or Malaysia), or are you on a mobile connection that seems to be randomly blocked every few pages? Then we'll definitely want to look into it - please let us know about it here. You'll need to disable that add-on in order to use GameFAQs.Īre you browsing GameFAQs from work, school, a library, or another shared IP? Unfortunately, if this school or place of business doesn't stop people from abusing our resources, we don't have any other way to put an end to it. When we get more abuse from a single IP address than we do legitimate traffic, we really have no choice but to block it. If you don't think you did anything wrong and don't understand why your IP was banned.Īre you using a proxy server or running a browser add-on for "privacy", "being anonymous", or "changing your region" or to view country-specific content, such as Tor or Zenmate? Unfortunately, so do spammers and hackers. IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse. If you are responsible for one of the above issues.
Automated spam (advertising) or intrustion attempts (hacking).Your current IP address has been blocked due to bad behavior, which generally means one of the following: